PhaseJumpPro

Design Patterns Code for Unity Games

View the Project on GitHub coinbump/PhaseJumpPro

Module: Classes

Classes are objects that define common properties for all objects of a certain type. Useful for sharing common behavior, properties, etc. This allows to create runtime properties for classes of objects, independently of compiled funcs, properties, etc.

Class: Class

Description

Provides metadata for all objects of a certain type.

Stability

Simple class. Stable.

Class: TagClassNames

Description

Optional properties for encoding value types in XML.

Stability

Static const properties. Stable.