Design Patterns Code for Unity Games
Tools for dealing with UI.
When the object has focus, a child object is attached.
Example place a halo or cursor around the object that has focus. Or point to it.
MouseOverFocuser2D that sets the hasFocus state.Stable.
When the object has focus, it is scaled.
MouseOverFocuser2D that sets the hasFocus state.Stable.
When the object has focus, it is transformed.
MouseOverFocuser2D that sets the hasFocus state.Stable.